![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2JBYNHMhVoHW9O7pr0jBFKotk_XQVxWdR4f8yHbgN2nTBFbAGCKrjOh_PvQtI0EGyp4DYkDjrVIcRR1v9n_qXFIjo5L8nQYP3DYbOAQ2C7t_M_QFf_dPZqsrTWYQ0GKQtiJSbbOEc_wg/s200/12062009185.jpg)
"Sounds like a fun project" was my first reaction when I read some time back the first paper on
Steve's work on augmented toys and augmented games. Reading through his thesis and seeing more of his papers it seems there was a lot of hard work, too.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCdw0OXc_1HbVRMUeRL0mSwBEZjwUd0S60A6Zbm3R2xGIVe_UprGyktGPDhr1bwqmUD6rHEpWIsQkKBXhhFvL3U_ZwlZuwLVXSqMT613-4wVL26WMN7l1wcFZfrw-wZKlao5V_lxHDcag/s200/akc1.jpg)
Thinking more about it I was wondering how toys are really going to change in the future and to what extent this is going to happen. Technically a lot is feasible as it is well demonstrated by Steve in his thesis (photo from
www.vs.inf.ethz.ch); if you do not have time to read the thesis I recommend to look at two of his papers: [1] and [2]. They give a good overview of the systems he created. In the discussion we could see that there can be very interesting business model involving third party developers for such toys.
… but nevertheless the playing experience is something very special and I would bet the augmented toys will come but the ordinary non-augmented dolls will stay.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9ENybLBlhyXLc9NkSi3sP5OusRiX8jLnSwu9gWljFnsjuq676IN-9Yai0xJeb4CbnWmLHsK5Qug-sr62tk-PhxnhhTTn8jfmqa92zrf4VU64rvMutiOf99Eli54fNXXGIY0RBPokixIU/s200/12062009184.jpg)
PS: The cafeteria at ETH provided another example of my collection "if you need a sign/label - you have got the UI design wrong" - great example how gestalt law would have been so easy and arrows look so bad ;-)
[1] Hinske, S. and Langheinrich, M. 2009.
W41K: digitally augmenting traditional game environments. In Proceedings of the 3rd international Conference on Tangible and Embedded interaction (Cambridge, United Kingdom, February 16 - 18, 2009). TEI '09. ACM, New York, NY, 99-106. DOI=
http://doi.acm.org/10.1145/1517664.1517691[2] Hinske, S., Langheinrich, M., and Lampe, M. 2008.
Towards guidelines for designing augmented toy environments. InProceedings of the 7th ACM Conference on Designing interactive Systems (Cape Town, South Africa, February 25 - 27, 2008). DIS '08. ACM, New York, NY, 78-87. DOI=
http://doi.acm.org/10.1145/1394445.1394454
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