Seeing the iPhone and iPod app of the people doing the reactable made me think about this question again! What is really - in the use case of the reactbale the value of the physical over the touch screen? Or is it just sentimental and old school to believe in the physical? Not sure … needs probably some more thinking and research ;-)
One other points which this example underlines is that tangible interaction is a great design tool (still in the process of writing a paper about this - but here the basic idea for discussion). And I strongly believe that this is a great value for user interface design in general. I suggest the following approach:
- Analyze your task
- Find data elements that can be made tangible
- Find operators/manipulators on the data elements that can be made tangible
- Create a tangible user interface to realize all the interaction required
- Port it to a touch screen or conventional user interface
2 comments:
That's something I've been wondering about as well (you know why) but I guess you could also say that interfaces based on touch-sensitive surfaces only are a (poorish but best-we-can do at the moment) approximation of the actual fully tangible, three-dimensional interface. You can't wrap your fingers around a button or dial on a touch-surface, after all, and you don't really get much tactile feedback from a touchscreen (yet). Not to mention the eyes-free kind of interaction...
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