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As one of the concrete examples Norbert introduced the Hello.Wall done in the context Ambient Agoras [1]. This again brought up the discussion of public vs. private with regard to the patterns that are displays. (photos of some slides from Norbert's talk)
[1] Prante, T., Stenzel, R., Röcker, C., Streitz, N., and Magerkurth, C. 2004. Ambient agoras: InfoRiver, SIAM, Hello.Wall. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. ACM, New York, NY, 763-764. DOI= http://doi.acm.org/10.1145/985921.985924 (Video Hello.Wall)
Albrecht Schmidt – Magic Beyond the Screen
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In my talk I suggested using “user illusion” as a design tool for user interfaces beyond the desktop. This involves two steps: 1) describe precisely the user illusion the application will create and the 2) Investigate what parameters have an influence on the quality of the created user illusion for the application. (photos of some slides from Albrecht's talk, Slides in PDF)
Jonathan Gratch – Agents with Emotions
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He gave a specific example on how assigning blame works. It was really interesting to see that there are solid theories in this domain that can be concretely used to design novel interfaces. He argues that appraisal theory can explain people’s emotional states and this could improve context-awareness.
He showed an example of emotional dynamics and it is amazing how fast emotion happen. One of the ways of explaining this is to look at different dynamics: dynamics in the world, dynamics in the perceived world relationship, and dynamic through action. (photos of some slides from Jonathan's talk)
Daijin Kim – Vision based human robot interaction
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He argues that face detection is a basic requirement for vision based human robot interaction. The examples he showed in demo movie were very robust with regard to movement, rotation, and expression and it works for very variable distances. The talk contained further examples of fast face recognition and recognition of simple head gestures. Related to our research it seems that such algorithms could be really interesting in creating context-aware outdoor advertisement. (photos of some slides from Daijin's talk)
Steven Feiner – AR for prototyping UIs
Steven Feiner – AR for prototyping UIs
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In a further example Steven showed a project that supports field work on identification of plants using capture (of the image of the real leaf), comparison with the data base and matching out of a subset that matches the features. Their prototype was done on a tablet and he showed ideas how to improve this with AR; it is very clear that this may also an interesting application (for the general user) on the mobile phone.
New interfaces and in particular gestures are hard to explore – if you have no idea what is supported by the system. In his example on visual hint for tangible gestures using AR Steven showed interesting options in this domain. One approach follows a “preview style” visualizations – they called it ghosting. (photos of some slides from Stevens's talk)
[2] Blasko, G., Narayanaswami, C., and Feiner, S. 2006. Prototyping retractable string-based interaction techniques for dual-display mobile devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, and G. Olson, Eds. CHI '06. ACM, New York, NY, 369-372. DOI= http://doi.acm.org/10.1145/1124772.1124827
[3] White, S., Lister, L., and Feiner, S.Visual Hints for Tangible Gestures in Augmented Reality.Proc. ISMAR 2007 IEEE and ACM Int. Symp. on Mixed and Augmented Reality, Nara Japan, November 13-16, 2007. (youtube video)
If you are curious about the best papers, please the photos from the closing :-)
Finally some random things to remember:
- Richard W. DeVaul did some work on subliminal user interfaces - working towwrds the vision of zero attention UIs [4]
- Jacqueline Nadel (development psychologist) did studies on emotions between parents and infants using video conferencing
- V2 - Toward a Universal Remote Console Standard http://myurc.org/whitepaper.php
- iCat and Gaze [5]
[4] Richard W. DeVaul. The Memory Glasses: Wearable Computing for Just-in-Time Memory Support. PhD Thesis. MIT 2004. http://devaul.net/~rich/DeVaulDissertation.pdf
[5] Poel, M., Breemen, A.v., Nijholt, A., Heylen, D.K., & Meulemans, M. (2007). Gaze behavior, believability, likability and the iCat. Proceedings Sixth Workshop on Social Intelligence Design: CTIT Workshop Proceedings Series (pp. 109–124). http://www.vf.utwente.nl/~anijholt/artikelen/sid2007-1.pdf
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