
In some recent examples of tangible user interfaces I feel that people took the worst from both worlds - they argue for the physical controls - and all they get are less ergonomic UIs (e.g. needs more forces, movements, etc.) which are less understandable as the physical constraints do not map to the constraints of the digital system… Hence I think it is important to keep this in mind: the physicality of the controls should be used to make interaction understandable and the design should not compromise ergonomics (as we do not live in the mechanic era anymore).
One further thing that can be learned for these mechanical interfaces is the beauty of the design and implementation. Some are in shinny and polished metal, others are nicely decorated, and on others it is just pleasant to touch the wood. Beauty and esthetical qualities play a major role - and we know this for screen based UIs from Noam Tractinsky's work [1,2] as well as from the market success of devices like the iPhone.
[1] Noam Tractinsky. 1997. Aesthetics and apparent usability: empirically assessing cultural and methodological issues. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '97), Steven Pemberton (Ed.). ACM, New York, NY, USA, 115-122. DOI=10.1145/258549.258626 http://doi.acm.org/10.1145/258549.258626
[2] Tractinsky, N., Shoval-Katz A. and Ikar, D. (2000) What is Beautiful is Usable. Interacting with Computers, 13(2): 127-145.
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