Many of the games are very similar to other toys around the world - shooter, sports games and racing games. Each time you use games in such a setting one is reminded of the power a physical controls and the concept of tangible interaction...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpUEnkswM1ZxevcQPt7xu61p0U2ZTXBHRyRDNTdOf9UmwgdaIJDi2oPq8sfxF2e0o14xM4UeTIharAaQow4od0ws_dV7H9JelCW3FQD-GAebIsUR8GMA6ErKkDFcgGrbXYp45YovKiozA/s400/sega-world0.jpg)
The photo maker however was very different from what I have seen before. Technically it is interesting and well engineered: you make photos in a well lit area, it removes the background, and then you can choose background, borders, frames etc. Marc's Japanese helped us to get our pictures out of the machine - with more time an more Japanese reading skill we could have manipulated our pictures some more. It was interesting that the machine offered two options for output: paper and transfer to your mobile phone.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Jc79cra8jNPXryHy6C1FY5OQug6BUn3JL_JLNS3fId5pk1_go6WACgqKdpOhAbsDYHhAnshWnHWIrkZBq05kXQ8rXCRecNDobRvcQsX0SpBAPBDCk0zIcqWPdleQZRr8uecIkvM-7n0/s400/sega-world1.jpg)
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