![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzcqKSPPP15jdN8-l5krbyLKmii1Z4r_KOxWa2hiDqP6G8rywLzq4p9FYeGXM_k4N1GnI7yQ2mnDnKzhcwPmLjC1UsloKa6TQ0_yCwUvYDOx6tI2alEJOitqP2hU5e_8Ht-9a41G_F-B8/s200/19092009469.jpg)
On the weekend I went with Vivien to a fairground at the Volksfest in Crailsheim (smaller Version of the Oktoberfest). Vivien is now old enough for some of the attractions - giving me an excuse to try them out :-) The forces on the body are pretty exciting when you feel them for the first time or after 20 years again...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi341dAiEEkdMbPkFaVs-uDK6gI-yyixdxXXY_D_HNR1vjomwz60AiynE_um3ehThHjEUTuhh_rPFTfA3II_KdXzcmOT57DUfsIJ9A14CaKJBu7deo11XGrbhzqQFeAUNTqM3Hcj4_91hQ/s200/19092009466.jpg)
It is amazing how much (mechanical) engineering is in these attractions, even though many are still the same as when I was a child (about 30 years ago). It seems that computer science plays a very minor role (besides controlling the mechanics). Virtual reality does not feature at all. What people are attracted to is physical (e.g. a fraction of a second of zero G, great heights, and a life boxing fight).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl8_-Ibh-twY4UgVbPUOugmyMfA0gRTdGtfYC4BX199_cLu4fQqS2zEpor_oaLwNs7S00tN92u1se2G2ooY6jR6SsWb0nHixshhB6VnbxHaNA6iWPfwgMDcmA0ZDVyvl5431cLAQSJAKQ/s200/19092009458.jpg)
When I was in Lancaster working in the
Equator project I worked
with Brendan Walker - and he is the world's only thrill engineer. He is an aeronautical engineer (Imperial College, London) and Industrial Design Engineer (Royal College of Art, London) by training and had a research grant to investigate how thrill works and how to create thrill. Some of his results are published in a booklet [1] and the work is continued in the Thrilllaboratory [2]. Earlier this year he gave
an interview to that gives an intro of his work -
a quick and fun read. There are some youtube videos of his work, e.g.
http://www.youtube.com/watch?v=0v1M59Aaa2A![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEIYt2DpUJmfK30ERMytpuXAmQGNPIu9bJQDZg3KEoX_X4zediAbnK1hv3KRhTDem-ncPWDkH50_XGCCEIqpFUfxmFJ0UcHq_tesRfM9ms2KRdcIaEf4da0HfDJfRPigesATXt7XgcuAc/s200/19092009470.jpg)
[1] Brendan Walker. The Taxonomy of Thrill and Thrilling Designs: Chromo11 (Volumes One and Two). Aerial Publishing (Jan 2005)
[2]
http://www.thrilllaboratory.com/
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