Showing posts with label publications. Show all posts
Showing posts with label publications. Show all posts

Friday, 1 July 2011

Our Article one Phones as Components of Future Appliances is published in IEEE Pervasive Magazine

In this paper we reflect the opportunities that arise from using consumer devices, such as phones and mp3 players, as components for future devices. With this article also a new department on Innovations in Ubicomp Products has been started. The article “Phones and MP3 Players as the Core Component in Future Appliances” [1] is also available openly in at ComputingNow.

The rational is
  • developing a custom embedded computer is expensive
  • specific devices are not economic for small quantities
  • phones are becoming cheap (in small quantities a phone may be cheaper than buying a touch screen component for an embedded device)
  • development on phones has become easy and many developers are around
  • IO capabilities can be added to these devices (e.g. Project HiJack)
The main question is: why not use the consumer device as a part (potentially partly hidden) as computing platforms in new devices? There are examples but also some difficulties… read the article to get a more in-depth discussion.


[1] Albrecht Schmidt and Dominik Bial. 2011. Phones and MP3 Players as the Core Component in Future Appliances. IEEE Pervasive Computing 10, 2 (April 2011), 8-11. DOI=10.1109/MPRV.2011.31 http://dx.doi.org/10.1109/MPRV.2011.31 (also available in ComputingNow, download PDF)

Tuesday, 8 March 2011

How will computing change the world? Our view in Computing Now.

Together with Marc Langheinrich and Kristian Kersting we wrote an article on how computing is going to change our world [1] and featured in Computing Now. We discuss how upcoming technologies will change the our perception. Besides others we make the bold statement "By the middle of this century, the boundaries between direct and remote perception will become blurred".


We discuss how our perception is extended and augmented by technical means and how this will eventually lead to a new augmented sense of ubiquitous perception. We expect this will radically change the way we live and hence ethical considerations are central. We make the argument that ethics become a major design factor. We are looking forward to feedback on this vision - even if you disagree.

[1] Albrecht Schmidt, Marc Langheinrich, Kritian Kersting, "Perception beyond the Here and Now," Computer, vol. 44, no. 2, pp. 86-88, Feb. 2011, doi:10.1109/MC.2011.54 (PDF)

Friday, 10 September 2010

Our Paper on Mobile Product Review Systems at Mobile HCI 2010

Felix von Reischach investigated in his PhD mobile product review systems. The paper [1] he presented at mobile HCI 2010 in Lisbon compares different modalities for product reviews and recommendations. In particular we looked at the following modalities: discrete scale (stars), text, and video. In a study at the SAP retail lab we compared how easy it was for participants to create reviews in each of the modalities and how much they like creating these. Additionally we also compared which modalities are most liked by people in a buying situation and which type of review the trust. Interestingly a star rating scheme is most liked - for input and output.
Our general recommendation is to allow users to rate products on a scale (e.g. using stars) in different, potentially user defined categories. For a more detailed discussion see the paper [1].

The evening event of was at Palácio da Pena, Sintra - a castle close to Lisbon. The view and the food were magnificent - it felt like a real treat after the one hour walk up the steep hill.

[1] von Reischach, F., Dubach, E., Michahelles, F., and Schmidt, A. 2010. An evaluation of product review modalities for mobile phones. In Proceedings of the 12th international Conference on Human Computer interaction with Mobile Devices and Services (Lisbon, Portugal, September 07 - 10, 2010). MobileHCI '10. ACM, New York, NY, 199-208. DOI= http://doi.acm.org/10.1145/1851600.1851635

Abstract:
Research has shown that product reviews on the Internet not only support consumers when shopping, but also lead to increased sales for retailers. Recent approaches successfully use smart phones to directly relate products (e.g. via barcode or RFID) to corresponding reviews, making these available to consumers on the go. However, it is unknown what modality (star ratings/text/video) users consider useful for creating reviews and using reviews on their mobile phone, and how the preferred modalities are different from those on the Web. To shed light on this we conduct two experiments, one of them in a quasi-realistic shopping environment. The results indicate that, in contrast to the known approaches, stars and pre-structured text blocks should be implemented on mobile phones rather than long texts and videos. Users prefer less and rather well-aggregated product information while on the go. This accounts both for entering and, surprisingly, also for using product reviews.

Tuesday, 13 April 2010

Work in Progress at CHI 2010

It seems we have a lot of work in progress :-) and CHI is a great place to get feedback an talk to people about it.

Florian Alt and others from the summer school in Haifa pushed one of the ideas the developed there further. It is about interactions and technologies to motivate a more thoughtful handling of trash in urban areas [1].

Tanja Döring and Bastian Pfleging developed with Chris Kray in Nottingham the idea of tangible devices that have a functional core and a passive shell [2]. By this we image that future tangible products can be created by designers and developers with no need for the production of electronics. As a side effect this approach could make consumer electronics more sustainable - even if you like often new gadgets.

Together with people from DFKI Saarbrücken we explored the potential of a multi-touch steering wheel [3]. What gestures would you do to switch on your radio? How to interact with the navigation system? Such questions are empirically explored and presented in this paper.

How many people have a phone? How many people have a PC? It very clear more people have a phone than a PC and in particular in the non-industrial part of the world for many people the only computing technology available is the phone. We think there are ways to efficiently develop software using a phone for the phone. In the paper we explored a paper and computer vision based approach for software development on the phone [4].

Elba did field studies in Panama to assess the access of phones as educational tool to children [5]. She compared different parts of the country and did interviews with teachers.

[1] Reif, I., Alt, F., Hincapié Ramos, J., Poteriaykina, K., and Wagner, J. 2010. Cleanly: trashducation urban system. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 3511-3516. DOI= http://doi.acm.org/10.1145/1753846.1754010

[2] Doering, T., Pfleging, B., Kray, C., and Schmidt, A. 2010. Design by physical composition for complex tangible user interfaces. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 3541-3546. DOI= http://doi.acm.org/10.1145/1753846.1754015

[3] Pfeiffer, M., Kern, D., Schöning, J., Döring, T., Krüger, A., and Schmidt, A. 2010. A multi-touch enabled steering wheel: exploring the design space. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 3355-3360. DOI= http://doi.acm.org/10.1145/1753846.1753984

[4] Pfleging, B., Valderrama Bahamondez, E. d., Schmidt, A., Hermes, M., and Nolte, J. 2010. MobiDev: a mobile development kit for combined paper-based and in-situ programming on the mobile phone. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 3733-3738. DOI= http://doi.acm.org/10.1145/1753846.1754047

[5] Valderrama Bahamóndez, E. d. and Schmidt, A. 2010. A survey to assess the potential of mobile phones as a learning platform for panama. In Proceedings of the 28th of the international Conference Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA, April 10 - 15, 2010). CHI EA '10. ACM, New York, NY, 3667-3672. DOI= http://doi.acm.org/10.1145/1753846.1754036

Thursday, 1 April 2010

Full Paper and Work in Progress at Percom 2010

Together with Matthias Kranz and Carl Fisher we had a full paper at Percom 2010 - and I had the honor to present it [1]. The paper reports work that explored using the existing DECT (the wireless phone standard) infrastructure (available especially in Europe) as basic technology for localization. We compared DECT and Wifi and it is interesting that in most places you see more DECT based stations than Wifi. Overall it is a really interesting alternative to WLAN location.

From the joint work with Docomo-Eurolabs in Munich in the project AmbiVis we presented a work in progress poster. In the project we look at different options for visualizing context information - especially in ambient ways [2]. As display technologies we employed the Nabaztag and a digital picture frame.

[1] Matthias Kranz, Carl Fischer, Albrecht Schmidt: A Comparative Study of DECT and WLAN Signals for Indoor Localization. In: 8th Annual IEEE International Conference on Pervasive Computing and Communications (Percom 2010). IEEE Mannheim 2010, S. 235-243.

[2] Florian Alt, Alireza Sahami Shirazi, Andreas Kaiser, Ken Pfeuffer, Emre Gürkan, Albrecht Schmidt, Paul Holleis, Matthias Wagner: Exploring Ambient Visualizations of Context Information (Work in Progress). In: WIP, Proceedings of the Eighth Annual IEEE International Conference on Pervasive Computing and Communications, PerCom 2010. IEEE, Mannheim, Germany 2010

Friday, 12 February 2010

Ubiquitous Computing - Ever wondered if we are there yet?

Given the technologies around us I sometimes wonder how close we are to a vision of ubiquitous computing. In this month IEEE Computer Invisible Computing column I had the pleasure to ask this question and share my view on it.

The short answer is: many technologies are ubiquitous but there is a lot more to come. In particular we see that many technologies (public displays, people centric sensing, and personal memory devices) are just around the corner and that they may have a large impact on how we perceive computing. For the long answer have a look at my article: ubiquitous computing - are we there yet? [1]. I have taken over responsibility for the invisible computing column from Bill Schilit who introduced the Invisible Computing column in 2003 [2].

Some years ago in 2006 Yvonne Rogers presented her view on how Ubicomp is going forward [3] contrasting it to Weiser's Vision of calm computing. In her paper she introduces an alternative agenda that argue that we should engage people by ubicomp technologies rather than to make life easy, convenient and calm. Yvonne's paper is an interesting starting point for getting students into this topic.

[1] Schmidt, A. 2010. Ubiquitous Computing: Are We There Yet? Computer 43, 2 (Feb. 2010), 95-97. DOI= http://dx.doi.org/10.1109/MC.2010.54

[2] Schilit, B. N. 2003. Mega-Utilities Drive Invisible Technologies. Computer 36, 2 (Feb. 2003), 97-99. DOI= http://dx.doi.org/10.1109/MC.2003.1178056

[3] Yvonne Rogers: Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences. Ubicomp 2006: 404-421

Tuesday, 26 January 2010

Ephemeral User Interfaces - nothing lasts forever and somethings even shorter

Robustness and durability are typical qualities that we aim for when building interactive prototypes and systems. Tanja and Axel explored what user experience we can create when we deliberately design something in a way that is ephemeral (=not lasting, there is a good German word "vergänglich"). Ephemeral User Interfaces are user interface elements and technologies that are designed to be engaging but fragile [1]. In the prototype that we showed at TEI 2010 in Cambridge the user can interact with soap bubbles to control a computer. Axel has some additional photos on his web page.


There is a short video of the installation on the technology review blog: http://www.technologyreview.com/blog/editors/24729

[1] Sylvester, A., Döring, T., and Schmidt, A. 2010. Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces. In Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction(Cambridge, Massachusetts, USA, January 24 - 27, 2010). TEI '10. ACM, New York, NY, 269-270. DOI= http://doi.acm.org/10.1145/1709886.1709941

Thursday, 21 January 2010

Book chapter on Teaching Beyond the Classroom

Kati Mäkitalo-Siegl, Jan Zottmann, Frederic Kaplan and Frank Fischer organized a workshop that resulted in the book: Classroom of the Future. The book gives a very good overview and is in my view very well suited to run a seminar

We have one chapter in the book that talks about teaching beyond the classroom and outside a typical classroom using pervasive computing technologies [1]. Our chapter includes some of the work on tangible interaction we did in Munich, e.g. [2] and earlier experience where we did a school garden blog (in German only http://www.hcilab.org/albrecht/flachs-web/).

Details about the book and a free preview are available at the publisher's side. The free preview includes an article on the classroom of the past - which I found quite interesting. If you are interested in our article, drop me a mail and I may find the draft.

[1] Paul Holleis, Albrecht Schmidt, Heiko Drewes, Richard Atterer, Petra Dollinger. Teaching Beyond the Classroom: Pervasive Computing Technologies for the Classroom of the Future. Classroom of the future. SensePublisher 2010, pp 63-85. ISBN:978-9460911026 (book at amazon)

[2] Terrenghi, L., Kranz, M., Holleis, P., and Schmidt, A. 2006. A cube to learn: a tangible user interface for the design of a learning appliance. Personal Ubiquitous Comput. 10, 2-3 (Jan. 2006), 153-158. DOI= http://dx.doi.org/10.1007/s00779-005-0025-8

Saturday, 9 January 2010

Article on Driving Automotive User Interface Research in IEEE Pervasive

We wrote an article on the automotive user interface conference that took place in Essen in September 2009. In the current issue of the IEEE Pervasive Computing Magazine this paper is published and gives an overview of the conference [1]. We hope our article highlights the key ideas that were presented at the conference.

Abstract. Cars offer an interesting but challenging microcosm for pervasive computing research and, in particular, for interaction with pervasive computing systems. Increasingly, researchers are looking at interactive applications in the car and investigating human-car interaction from a computer science-rather than an ergonomics or mechanical engineering-perspective. This article reports on the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, wherein participants shared presentations on topics such as aesthetics, user interaction and distraction, safety, and driver monitoring.

[1] Albrecht Schmidt, Wolfgang Spiessl, Dagmar Kern, "Driving Automotive User Interface Research," IEEE Pervasive Computing, vol. 9, no. 1, pp. 85-88, Jan.-Mar. 2010, doi:10.1109/MPRV.2010.3.

Wednesday, 25 November 2009

MUM 2009 in Cambridge, no technical solution for privacy

The 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 2009) was held in Cambridge, UK. The conference is fairly specific and had an acceptance rate of about 33% - have a look at the table of content for an overview. Florian Michahelles presented our paper on a design space for ubiquitous product recommendation systems [1]. Our work contributes a comprehensive design space that outlines design options for product recommendation systems using mobile and ubiquitous technologies. We think that over the next years mobile recommendation systems have the potential to change the way we shop in the real world. It probably will be normal to have access in-depth information an price comparison while browsing in physical stores. The idea has been around for a while, e.g. the pocket bargain finder presented at the first ubicomp conference [2]. In Germany we see also a reaction of some electronics stores that asked users NOT to use a phone or camera in the shop.

The keynote on Tuesday morning was by Martin Rieser on the Art of Mobility. He blogs on this topic on http://mobileaudience.blogspot.com/.
The examples he presented in his keynote concentrated on locative and pervasive media. He characterized locative media as media that by social interaction that is linked to a specific place. He raised the awareness that mapping is very important for our perception of the world, using several different subjective maps - I particular liked the map encoding travel times to London . A further interesting examples was a project by Christian Nold: Bio mapping - emotional mapping of journeys. QR or other bar code markers on cloth (large and on the outside) have a potential ... I see this now.

In the afternoon was panel on "Security and Privacy: Is it only a matter of time before a massive loss of personal data or identity theft happens on a smart mobile platform?" with David Cleevely, Tim Kindberg, and Derek McAuley. I found the discussion very inspiring but in the end I doubt more and more that technical solutions will solve the problem. I think it is essential to consider the technological, social and legal framework in which we live. If I would need to live in a house that provides absolute safety (without a social and legal framework) it would be probably not a very nice place… hence I think here we need really interdisciplinary research in this domain.

[1] von Reischach, F., Michahelles, F., and Schmidt, A. 2009. The design space of ubiquitous product recommendation systems. In Proceedings of the 8th international Conference on Mobile and Ubiquitous Multimedia (Cambridge, United Kingdom, November 22 - 25, 2009). MUM '09. ACM, New York, NY, 1-10. DOI= http://doi.acm.org/10.1145/1658550.1658552

[2] Brody, A. B. and Gottsman, E. J. 1999. Pocket Bargain Finder: A Handheld Device for Augmented Commerce. InProceedings of the 1st international Symposium on Handheld and Ubiquitous Computing (Karlsruhe, Germany, September 27 - 29, 1999). H. Gellersen, Ed. Lecture Notes In Computer Science, vol. 1707. Springer-Verlag, London, 44-51.
http://www.springerlink.com/content/jxtd2ybejypr2kfr/

Thursday, 5 November 2009

Tangible, Embedded, and Reality-Based Interaction

Together with Antonio's group we looked at new forms of interaction beyond the desktop. The journal paper Tangible, Embedded, and Reality-Based Interaction [1] gives overview and examples of recent trends in human computer interaction and is a good starting point to learn about these topics.

Abstract: Tangible, embedded, and reality-based interaction are among novel concepts of interaction design that will change our usage of computers and be part of our daily life in coming years. In this article, we present an overview of the research area of tangible, embedded, and reality-based interaction as an area of media informatics. Potentials and challenges are demonstrated with four selected case studies from our research work.

[1] Tanja Döring, Antonio Krüger, Albrecht Schmidt, Johannes Schöning: Tangible, Embedded, and Reality-Based Interaction. it - Information Technology 51 (2009) 6 , S. 319-324. (pdf)
http://www.it-information-technology.de/

Our PERCI Article in IEEE Internet Computing

Base on work we did together with DoCoMo Eurolabs in Munich we have published the article "Perci: Pervasive Service Interaction with the Internet of Things" in the IEEE Internet Computing special issue on the Internet of Things edited by Frédéric Thiesse and Florian Michahelles.

The paper discusses the linking of digital resources to the real world. We investigated how to augment everyday objects with RFID and Near Field Communication (NFC) tags to enable simpler ways for users to interact with service. We aim at creating a digital identities of real world objects and by this integrating them into the Internet of Things and associating them with digital information and services. In our experiments we explore how these objects can facilitate access to digital resources and support interaction with them-for example, through mobile devices that feature technologies for discovering, capturing, and using information from tagged objects. See [1] for the full article.

[1] Gregor Broll, Massimo Paolucci, Matthias Wagner, Enrico Rukzio, Albrecht Schmidt, and Heinrich Hußmann. Perci: Pervasive Service Interaction with the Internet of Things. IEEE Internet Computing. November/December 2009 (vol. 13 no. 6). pp. 74-81
http://doi.ieeecomputersociety.org/10.1109/MIC.2009.120

Monday, 21 September 2009

Dagmar Kern presents a Automotive UI Design Space

Dagmar presents her work on a design space for automotive user interfaces [1]. The design space allows to categorize user interface components and elements with regard to interaction agent, position in the car, and type of interaction. The design space can be used to compare interfaces and as tool for assessing new opportunities for interaction.

The design space is based on an analysis of more than 700 pictures from IAA 2007. The photos (and soon photos from IAA 2009) are available at https://www.pcuie.uni-due.de/AUI/

[1] Kern, D. and Schmidt, A. 2009. Design space for driver-based automotive user interfaces. In Proceedings of the 1st international Conference on Automotive User interfaces and interactive Vehicular Applications (Essen, Germany, September 21 - 22, 2009). AutomotiveUI '09. ACM, New York, NY, 3-10. DOI= http://doi.acm.org/10.1145/1620509.1620511

Friday, 18 September 2009

Our Paper and Posters at Mobile HCI 2009

Ali presented our joint work with Nokia Rearch and DoCoMo Eurolab in the paper on sharing emotions [1] (the acceptance rate was about 20%). The research is motivated by the question how we can make communication more emotional and how we can enable digital craft creating. The idea is to have a new communication medium were a communication item is hand crafted and can carry emotion. The questions were encouraging and we hope to continue to work on this topic.

In the poster session we had two contributions. Christian Winkler showed his project on Flash-light interaction [2]. The idea is simple: a camera in the environment or screen tracks the flash light of the phone - but it is very effective.

Ali presented a poster on a new poker table; this is a project some of our students build last term. An interesting aspect is that the playing cards are on the phone, the table is a multitouch table, and interaction is based on gestures (on the table as well as with the phone).

Have look at the table of contents of the entire conference to get an overview of current work in mobile HCI.

[1] Shirazi, A. S., Alt, F., Schmidt, A., Sarjanoja, A., Hynninen, L., Häkkilä, J., and Holleis, P. 2009. Emotion sharing via self-composed melodies on mobile phones. In Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (Bonn, Germany, September 15 - 18, 2009). MobileHCI '09. ACM, New York, NY, 1-4. DOI= http://doi.acm.org/10.1145/1613858.1613897

[2] Alireza Sahami Shirazi, Christian Winkler, Albrecht Schmidt: Flashlight Interaction: A Study on Mobile Phone Interaction Techniques with Large Displays (Poster). In: Adjunct Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (MobileHCI'09) - Poster. Bonn, Germany 2009.

[3] Alireza Sahami Shirazi, Tanja Döring, Pouyan Parvahan, Bernd Ahrens, Albrecht Schmidt: Poker Surface: Combining a Multi-Touch Table and Mobile Phones in Interactive Card Games (Poster).In: Adjunct Proceedings of the 11th international Conference on Human-Computer interaction with Mobile Devices and Services (MobileHCI'09) - Poster. Bonn, Germany 2009.

Tuesday, 8 September 2009

Ethics as material for innovation - German HCI conference - Mensch und Computer

On Tuesday I was at the German human computer interaction conference called Mensch und Computer. The keynote by Alex Kirlik was on Ethical Design (slides from his talk) and he showed how ethics extends beyond action to technology leading to the central question: Why should we build certain systems? His examples and the following discussion made me wonder whether "Ethics become the next Material for innovation". Taking his example of 9/11 where old technology (air planes) and a different view on ethics was used to strike this is in contrast to previous/typical warfare where new technologies (e.g. Gun powder, Nuclear bomb) have changed the way wars are conducted.

Considering ethics as material for innovation is obviously risky but looking at successful businesses of the last decade such a trend can be argued for (e.g. google collecting information about the user to provide new services, youtube allowing users to share content with limited insurance that it is not copyrighted). Would be interesting to have a workshop on this topic sometime in the future…

Grace who left our group after finishing her Master's degree (to work in the real world outside of university ;-) presented her paper on how to aid communication in the car between driver and passenger [1].

In the afternoon the working group on tangible interaction in mixed realities (in German Be-greifbare Interaktion in Gemischten Wirklichkeiten) had a workshop and a meeting. We will host the next workshop of the working group in Essen early next year (probably late February or early March).

PS: the next Mensch & Computer Conference ist at the University of Duisburg-Essen :-)

[1] Grace Tai, Dagmar Kern, Albrecht Schmidt. Bridging the Communication Gap: A Driver-Passenger Video Link. Mensch und Computer 2009. Berlin.

Friday, 28 August 2009

Interact 2009, Never been to Uppsala

Uppsala in Sweden is still one of the places I have never been to - and this year I missed another chance: Interact 2009

From our group Florian was there an presented his paper on a parasitic applications for the web [1]. We also published joined work with ETH Zürich on a comparison of product identification techniques on mobile devices [2]. Heiko Drewes has submitted his PhD thesis on Eye-tracking for interaction and one of the early projects he did was now published at Interact. The idea is that the mouse courser is positioned to the position where your eye-gaze is in the moment you touch the mouse [3]. Interact 2009 was quite competetive as it had an acceptance rate of 29% for research papers.

[1] Alt, F., Schmidt, A. Atterer, R., Holleis, P. 2009. Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications. Human-Computer Interaction - INTERACT 2009. 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009. Springer LNCS 5726. pp 405-418.
http://www.springerlink.com/content/vr175l725m7185m6/

[2] von Reischach, F., Michahelles, F.,Guinard, D.,Adelmann, R. Fleisch, E., Schmidt, A. 2009. An Evaluation of Product Identification Techniques for Mobile Phones. Human-Computer Interaction - INTERACT 2009. 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009. Springer LNCS 5726. pp 804-816
http://www.springerlink.com/content/740421515527855g/

[3] Drewes, H., Schmidt, A. 2009. The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse. 2009. Human-Computer Interaction - INTERACT 2009. 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009. Part II. Springer LNCS 5727. pp 415-428
http://www.springerlink.com/content/m188522m6q5470l2/

Wednesday, 13 May 2009

Our Publications at Pervasive - Public Displays, Car Adverts, and Tactile Output for Navigation

Our group was involved in 3 papers that are published at Pervasive 2009 in Nara.

The first contribution is a study on public display that was presented by Jörg Müller from Münster. The paper explores display blindness that can be observed in the real world (similarly to banner blindness) and concludes that the extent to which people look at displays is very much correlated to the users expectation of the content of a display in a certain location [1].

The second short paper is a survey on car advertising and has been conducted in the context of the master thesis of Christoph Evers. The central question is about the design space of dynamic advertising on cars and how the users perceive such a technology [2].

Dagmar presented a paper on vibra-tactile output integrated in the steering wheel for navigation systems in cars. The studies explored how multi-modal presentation of information impact driving performance and what modalities are preferred by users. The general conclusion is that combining visual information with vibra-tactile output is the best option and that people prefer multi-modal output over a single modality [3].

[1] Jörg Müller, Dennis Wilmsmann, Juliane Exeler, Markus Buzeck, Albrecht Schmidt, Tim Jay, Antonio Krüger. Display Blindness: The Effect of Expectations on Attention towards Digital Signage. 7th International Conference on Pervasive Computing 2009. Nara, Japan. Springer LNCS 5538, pp 1-8.
http://www.springerlink.com/content/gk307213786207g2

[2] Florian Alt, Christoph Evers, Albrecht Schmidt. User's view on Context-Aware Car Advertisement. 7th International Conference on Pervasive Computing 2009. Nara, Japan. Springer LNCS 5538, pp 9-16.
http://www.springerlink.com/content/81q8818683315523

[3] Dagmar Kern, Paul Marshall, Eva Hornecker, Yvonne Rogers, Albrecht Schmidt. Enhancing Navigation Information with tactile Output Embedded into the Steering Wheel. 7th International Conference on Pervasive Computing 2009. Nara, Japan. Springer LNCS 5538, pp 42-58.
http://www.springerlink.com/content/x13j7547p8303113

Monday, 11 May 2009

Workshop on Pervasive Computing in Advertising

We got a good set of submission for our workshop and had about 20 participants who joined us in Nara to discuss how pervasive computing will shape advertising in the future. The papers and a selection of talks is online on the workshop website: http://pervasiveadvertising.org

One question that was central to our discussion was: what is advertising and how is it different from information. It became quickly clear that there is a lot of information that has an influence on behavior and in particular shopping decisions and some of it is considered advertising but much is not. Hence it seems really interesting to imagine a world where advertising is replaced by information. One could image that replacing advertising by information (e.g. as it happens already in some domains such a hotel recommendations) would change the whole approach for creating product or providing services.

We have presented in the workshop our work on contextual mobile displays. The idea is that in the future we could have mobile displays (that replace current printed items, like bumper stickers, bags with printed logos, and t-shirts with prints) could become active and could act as contextual displays. Have a look at the paper for more details [1].

[1] Florian Alt, Albrecht Schmidt, Christoph Evers. Mobile Contextual display system. Pervasive Advertising Workshop at Pervasive 2009. (contact Florian Alt for a copy of the paper)

Wednesday, 25 February 2009

Special Issue on Tangible and Embedded Interaction

Together Eva Eva Hornecker and Brygg Ullmer I was guest editor for a special issue of the International Journal of Arts and Technology (IJART) on the topic of Tangible and Embedded Interaction. The issue contains 6 papers that look at very different aspects of this topic.

Have a look at the editorial (it is openly accessible) for an overview of the papers in the issue.