
[1] Irenäus Eibl-Eibesfeldt. Die Biologie des menschlichen Verhaltens: Grundriss der Humanethologie. Blank; Auflage: 5. A. Dezember 2004.
A blog on novel user interfaces, mobile applications, pervasive and ubiquitous computing. I use the blog as a note pad ;-)
At the Ubicomp PC meeting we recently discussed the value of face-2-face meetings in the context of scientific work and it seems there are two future directions to reduce resource consumption: (1) moving from physical travel to purely virtual meetings or (2) making travel feasible based on renewable energies. Personally I think we will see a mix - but I am sure real physical meetings are essential for certain tasks in medium term. I am convinced that in the future we will still travel and this will become viable as travel based on renewable energies will become feasible. Inspiring example project are SolarImpulse (its goal is to create a solar powered airplane) and Helios (solar-powered atmospheric satellites). There are alternative future scenarios and an interesting discussion by John Urry (e.g. a recent article [1], a book – now on my personal reading list [2]). These analyses (from a sociology perspective) are informative to read and can help to create interesting technology interventions. However I reject the dark scenarios, as I am too much of an optimist trusting in peoples good will, common sense, technology research and engineering – especially if the funding is available ;-).
[1] John Urry. Climate change, travel and complex futures. The British Journal of Sociology, Volume 59, Issue 2, Page 261-279, Jun 2008
[2] John Urry. Mobilities. October 2007.
Reflecting a little longer I would expect that with upcoming pedestrian navigation systems we may see a switch to more people walking in the city. My hypothesis (based on minimal observation) is that people often take a taxi or public transport as they have no idea where to walk to and how long it would take when walking. If now a pedestrian navigation system can offer reliably a time of arrival estimation (which is probably more precise for walking than for driving as there is less traffic jam) and the direction the motivation to walk may be increased. We should probably put pedestrian navigation systems on our project topic list as there is still open research on this topic…
On side observation was that in digital photography the limiting factor is now not anymore the memory space but the batteries in the camera. This has changed over the last 2 years – there children still selected which pictures they have to delete – now that is no issue anymore. This shows that some of the trends in pervasive computing (in this case unlimited memory) is already there…
In a project we converted manually flax into threads and theoretically into linen fabric. Some years ago I was involved in doing a similar project - with a focus on the multimedia docummentation - also with a primary school. We learned that it took a person one winter to make one piece of garment. Putting this into perspective we see an interesting trend of devaluation of physical object (cloth are one example, but applies also to high tech goods such as MP3 players) due to advances in engineering. This devaluation of physical goods led to a higher standard of living and consequently to a higher life expectancy. I wonder how further advances – especially in digital engineering will affect the quality of life…
In order to conserve resources we decided to re-use furniture that was already used by another group within the university (which is not there anymore). This group apparently had a different approach in storing information (physical – real paper) and Florian and Ali had to get rid of several GB before they got their shelves ;-)
Slides from my talk: ubiquitous computing in adulthood and old age (PDF).
[1] Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography. Andreas Bulling, Jamie A. Ward, Hans-W. Gellersen and Gerhard Tröster. Proc. of the 6th International Conference on Pervasive Computing (Pervasive 2008), pp. 19-37, Sydney, Australia, May 2008. http://dx.doi.org/10.1007/978-3-540-79576-6_2
[2] Heiko Drewes, Albrecht Schmidt. Interacting with the Computer using Gaze Gestures. Proceedings of INTERACT 2007. http://murx.medien.ifi.lmu.de/~albrecht/pdf/interact2007-gazegestures.pdf
[3] Shwetak N. Patel, Matthew S. Reynolds, Gregory D. Abowd: Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensing. Proc. of the 6th International Conference on Pervasive Computing (Pervasive 2008), pp. 1-18, Sydney, Australia, May 2008. http://shwetak.com/papers/air_ims_pervasive2008.pdf
[4] Satoshi Iwaki et al. Air-pillow telephone: A pillow-shaped haptic device using a pneumatic actuator (Poster). Advances in Pervasive Computing. Adjunct proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008). http://www.pervasive2008.org/Papers/LBR/lbr11.pdf
[5] Katsuya Hashizume, Kazunori Takashio, Hideyuki Tokuda. exPhoto: a Novel Digital Photo Media for Conveying Experiences and Emotions. Advances in Pervasive Computing. Adjunct proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008). http://www.pervasive2008.org/Papers/Demo/d4.pdf
[6] P. Holleis, M. Kranz, M. Gall, A. Schmidt. Adding Context Information to Digital Photos. IWSAWC 2005. http://www.hcilab.org/documents/AddingContextInformationtoDigitalPhotos-HolleisKranzGallSchmidt-IWSAWC2005.pdf
[7] S-ROOM: Real-time content creation about the physical world using sensor network. Takeshi Okadome, Yasue Kishino, Takuya Maekawa, Kouji Kamei, Yutaka Yanagisawa, and Yasushi Sakurai. Advances in Pervasive Computing. Adjunct proceedings of the 6th International Conference on Pervasive Computing (Pervasive 2008). http://www.pervasive2008.org/Papers/Video/v2.pdf
One trend that can be observed is that researchers move beyond the living lab. In the discussion it became apparent that living labs can start research efforts in this area and function as focus point for researchers with different interests (e.g. technology and user-centred). However it was largely agreed that this can only be a first step and that deployments in actual home settings are becoming more essential to make an impact.
On central problem in smart home research is to develop future devices and services – where prototyping is based on current technologies and where we extrapolate from currently observed user behavior. We had some discussion how this can be done most effectively and what value observational techniques add to technology research and vice versa.
We discussed potential options for future smart home deployments and I suggested creating a hotel where people can experience future living and agree at the same time to give away their data for research purpose. Knowing what theme-hotels are around this idea is not as strange as it sounds ;-) perhaps we have to talk to some companies and propose this idea…
More of the workshop discussion is captured at: http://pervasivehome.pbwiki.com/
There are two interesting references that came up in discussions that I like to share. First the smart home at Duke University (http://www.smarthome.duke.edu/), which is dorm that is a live-in laboratory at Duke University – and it seems it is more expensive that the regular dorm. The second is an ambient interactive device, Joelle Coutaz discussed in the context of her presentation on a new approach to end-user programming and end-user development. The Nabaztag (http://www.nabaztag.com/) is a networked user interface that includes input and output (e.g. text2speech, moveable ears and LEDs) which can be programmed. I would be curious how well it really works to get people more connected – which relates to some ideas of us on having an easy communication channels.
[1] A.J. Brush, Shwetak Patel, Brian Meyers, Albrecht Schmidt (editors). Proceedings of the 1st Workshop on “Pervasive Computing at Home” held at the 6th international Conference on Pervasive Computing, Sydney, May 19 2008. http://murx.medien.ifi.lmu.de/~albrecht/pdf/pervasive-at-home-ws-proceedings-2008.pdf
In my pervasive computing class, which I currently teach, we covered recently different aspects of location based systems – by the way a good starting point on the topic is [1] and [2]. At We discussed issues related to visual pattern matching – and when looking at the skyline of Sydney one becomes very quickly aware of the potential of this approach (especially with all the tagged pictures on flickr) but at the same time the complexity of matching from arbitrary locations becomes apparent.
Location awareness offers many interesting questions and challenging problems – looks like there are ideas for project and thesis topics, e.g. how semantic location information (even of lower quality) can be beneficial to users or finger printing based on radio/TV broadcast information.
[1] J. Hightower and G. Borriello. Location systems for ubiquitous computing. IEEE Computer, 34(8):5766, Aug. 2001. http://www.intel-research.net/seattle/pubs/062120021154_45.pdf
[2] Jeffrey Hightower and Gaetano Borriello. Location Sensing Techniques. UW-CSE-01-07-01.
The web-server Mads has in his office is pretty cool – it provides true random numbers – based on atmospheric noise picked up with 3 real radios (I saw them)! Have a look at the service for yourself: www.random.org. It provides an HTTP interface to use those numbers in your own applications. I would not have though of a web service to provide random numbers – but thinking a little more it makes a lot of sense…
[1] Schmidt, A. and Gellersen, H. 2001. Visitor awareness in the web. In Proceedings of the 10th international Conference on World Wide Web (Hong Kong, Hong Kong, May 01 - 05, 2001). WWW '01. ACM, New York, NY, 745-753. DOI= http://doi.acm.org/10.1145/371920.372194
[2] Gellersen, H. and Schmidt, A. 2002. Look who's visiting: supporting visitor awareness in the web. Int. J. Hum.-Comput. Stud. 56, 1 (Jan. 2002), 25-46. DOI= http://dx.doi.org/10.1006/ijhc.2001.0514
The user interface design is interesting as they use on the phone typical phone interaction (basically dialing an number) and keep the interaction with the ticket machine the same (except there is no need to insert coins) as it was before. But looking at some work we did in the PERCI project with DoCoMo in Munich we can tell that this is just the initial state of physical mobile interaction [1] – it can be expected that this will become more common!
[1] Broll, G., Siorpaes, S., Rukzio, E., Paolucci, M., Hamard, J., Wagner, M., and Schmidt, A. 2007. Supporting Mobile Service Usage through Physical Mobile Interaction. In Proceedings of the Fifth IEEE international Conference on Pervasive Computing and Communications (March 19 - 23, 2007). PERCOM. IEEE Computer Society, Washington, DC, 262-271. DOI= http://dx.doi.org/10.1109/PERCOM.2007.35
I was invited as an expert in the workshop on business opportunities for the internet of the future and of assistive technologies. The workshop was moderated by Thomas Hänsgen and the other experts were Arthur Ortega (Yahoo!) and Günther Weber (Vodafone). The discussion was very lively and I learned a lot! Some results of the discussion are online at the workshop website.
To start with everyone had the opportunity to give some statements – I had the following: (1) digital assistance will enhance the capabilities for everyone; (2) contextualizing services will increase locale interaction; (3) user generated content will help us to make the real world more accessible. See the slides with topics and examples (in German).